digital.brarian

Tuesday, December 06, 2005

GLL: Bibliographic Gaming

Bibliographic Gaming: Game-based learning & library instruction-Christy Branston

What video games have to teach us about learning & literacy by James Gee

Educational games often have a task that we need the student to learn, which we can test them on.

Her situation... having to train a large group of staff with different learning styles… age range 30-60 yrs old
Speed was a requirement as well, the sooner she could get them trained, the better! (so she wouldn’t be totally overwhelmed with reference questions.)

She did get some negative feedback when she told staff the training would be online.
Kept the fact it was going to be a game, a secret, until an email the week before release. Then they were excited.

Purposely left out the word “module.” The entire package is a “course” with “lessons.”

Team idea worked well, put pressure on people to complete the different sections. The people who are winning are working as part of a team. To entice them to play the game, there are some really low budget prizes.
Easter eggs in the long passages of text hopefully encourage reading all the info, but then players can input all the easter eggs they find at the end of the lesson, for bonus points.

Instant feedback was missing… and really need that to keep the “player” motivated, and let them know if their answers were correct.


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