GLL: Supporting a culture
Supporting a culture: gaming at the library
Kelly Czarnecki & Matt Gullett
note: Gamingzone.blogspot.com Charlotte & Mecklinburg Co’s gaming blog
Purposeful programming:
What do teens represent in the life-cycle of a library patron?
Builds on the holistic approach to serving lifelong learning (i.e developmental assets)
Fits into an overall strategy of technology programming
Maintains purpose, space & value in the minds of our users.
Team effort—IT and the librarians
The public has an opinion about what the library is… we need to approach things with confidence. Not “begging for prizes” but we have a role in the community, and places should want to partner with us.
Bloomington has a technology room with 16 pcs to do anything they want, battlefield 1942(teen rating) 1st person shooter game in LAN party setting
6 networked game cubes MarioKart
gamefests—pizza & water (sugar got them too hyped up)
some kids come just because they want to be together (twister, monopoly, checkers, chess)
initially didn’t want to do a competition, but later found that play just for fun fizzles out… but the competition really fuels the interest.
Marketing at the school—brought DDR during the lunch hour
Made connections in the community with anybody doing any type of gaming activities
*What about---DDR at the teacher in-service so they can see what we’re doing?
Get strategy guides donated by local game store?
PSP was summer reading prize
Anime/DDR event—watch anime movie, then play DDR
Kids wanted to check our anime movies right away, 2nd time she did this program, she had anime movies ready for checkout in the room
http://feeds.feedburner.com/bplpodcast reviews of books, cd, movies
students involved with technology conference www.sitconference.org
kids present to kids about what they’re doing
frapps—program to capture game play.
Adobe elements or another program to create a movie
Film-fest let community create films
Bnfilmfest.org
“once you make your proposition appealing to outsiders, they become your advocates”
tag: gaminginlibraries2005
Kelly Czarnecki & Matt Gullett
note: Gamingzone.blogspot.com Charlotte & Mecklinburg Co’s gaming blog
Purposeful programming:
What do teens represent in the life-cycle of a library patron?
Builds on the holistic approach to serving lifelong learning (i.e developmental assets)
Fits into an overall strategy of technology programming
Maintains purpose, space & value in the minds of our users.
Team effort—IT and the librarians
The public has an opinion about what the library is… we need to approach things with confidence. Not “begging for prizes” but we have a role in the community, and places should want to partner with us.
Bloomington has a technology room with 16 pcs to do anything they want, battlefield 1942(teen rating) 1st person shooter game in LAN party setting
6 networked game cubes MarioKart
gamefests—pizza & water (sugar got them too hyped up)
some kids come just because they want to be together (twister, monopoly, checkers, chess)
initially didn’t want to do a competition, but later found that play just for fun fizzles out… but the competition really fuels the interest.
Marketing at the school—brought DDR during the lunch hour
Made connections in the community with anybody doing any type of gaming activities
*What about---DDR at the teacher in-service so they can see what we’re doing?
Get strategy guides donated by local game store?
PSP was summer reading prize
Anime/DDR event—watch anime movie, then play DDR
Kids wanted to check our anime movies right away, 2nd time she did this program, she had anime movies ready for checkout in the room
http://feeds.feedburner.com/bplpodcast reviews of books, cd, movies
students involved with technology conference www.sitconference.org
kids present to kids about what they’re doing
frapps—program to capture game play.
Adobe elements or another program to create a movie
Film-fest let community create films
Bnfilmfest.org
“once you make your proposition appealing to outsiders, they become your advocates”
tag: gaminginlibraries2005
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